The Houserules

We are using a “players roll all of the dice” variant. This means that enemies will have static defenses, as well as attack and damage values set as Difficulty Classes. I will not roll any dice with the exceptions of:
Initiative – I’ll be rolling initiative for everybody at the start of battles. I may roll enemy initiatives in secret.
Opposed rolls – I’ll probably roll these in secret, as well.
Enemy recovery saves – Enemies will be able to roll saves to recover from conditions whenever they would normally be able to do so.
Enemy healing checks – If you fight an enemy with a healing power (scummy, I know, but still a possibility) they will roll their Healing Checks.
Special circumstances – Certain enemies and scenarios will wrestle control of the dice from you guys. We’ll cross this bridge when we come to it.

Boss fights: Bosses will have multiple initiatives, and some may even have multiple forms (there will always be an explanation for this, beyond “A Wizard Did It” or “Dodge Charms”).

The Houserules

The Grand Exalted Adventure kymmetheseventh kymmetheseventh